Knight
From CommonKnowledge, the Cerroneth common knowledge wiki
Description
"You dropped your sword? Too bad, hopefully today is a good day to die. Wait! Your opponent has taken two steps back and gestured for you to regain your weapon! As you grab it, your opponent offers you a blade salute, there is no doubt—you face a Knight. You are lucky enough to face someone who wishes for you to die with honor."
The Knight seeks more than the simple victory a warrior seeks. A knight wants victory through honor and justice. Knights live by a code dedicated to life and law. It is a strict code that forbids a Knight to lie or ambush a foe by any means. It forbids any non-conventional warfare such as alchemy or poisons. This code does allow the use of magic, but a knight is limited to first learn either earth generalist or healing. Once that is completed, a knight is free to study any other magics, but must never use or learn necromancy. Necromancers and undead are the enemy of all knights.
| The Following Information is Considered Out Of Play! |
While many may shun such a regimented life, there are benefits to be gained from it. A knight disciplines his mind and body to learn abilities that aid his life‘s quest of honor and justice. Those abilities and their build costs are shown below:
Knight Abilities
| Character Level | Build Point Cost | Ability |
|---|---|---|
| 3 | Free | Lay on Hands |
| 3 | 1 | Repel Undead (EG,2) |
| 4 | 1 | Cure Disease (EG/D,3) |
| 6 | 2 | Turn Undead (H,4) |
| 8 | 3 | Purify Poison (EG/D,5) |
| 10 | Free | Bravery |
| 10 | 3 | Zone of Life (H,6) |
| 12 | 4 | Heal Mortal Wounds (H,8) |
| 14 | 5 | Annihilate Undead (H,9) |
| 16 | 5 | Revive (H,9) |
| 25 | Free | Lifestrike |
A knights devotion to ending necromancy results in a certain resistance to necromantic magic. There are quests knights undertake that initiate them into more powerful strikes and abilities.
Knight's Code
Most knightly orders follow a general code such as the following, although some knightly orders may require more of you:
- Honor your word.
- Honor your lord.
- Service creates strength, strength brings justice.
- The role of the strong is to protect the weak from those who would injure them.
- Truth is a weapon as great as your sword, your honor is your greatest shield.
- Never bring shame upon yourself or your lord.
- Cowardice is shame, but a knight who dies foolishly rather than nobly is equally shamed.
- Never break faith with a friend or ally.
- The sneak attack defines a coward.
- Life is to be celebrated, death for a knight should only be for service. Undeath is a mockery of life and is to be eliminated.
- Treat all other knights with respect, shun those who don’t live up to their ideals.
- Combat is between warriors, not fought from a distance; Use your sword, not the distant arrow.